home *** CD-ROM | disk | FTP | other *** search
-
- Table of Contents
-
- Use The Chapter Names to Find Topics
- by named Chapter and Section with the
- Contents pull-down menu
-
- DOCMaker credits and information
-
- Introduction
-
- Prograph Brings New Ideas Together
- Manual Organization
- How to Use This Manual
- Presentation Conventions
- (see also Tutorial Introduction preceding Chapter 5)
-
- Part 1. Preliminaries
-
- Chapter 1. Getting Started
-
- Minimum System Requirements
- Increasing Prograph's Memory Allocation
-
- Chapter 2: The Grand Tour: Language
-
- Chapter 2-1
- Overview of the Prograph Development System
- Your First End-user Experience
- Your First Method
- A First Look at the Dataflow Method Editor
-
- Chapter 2-2 through Chapter 2-4
-
- Your First Class
-
- Chapter 2-3
-
- Teaching Your Person Objects to Behave
-
- Chapter 2-4
-
- Debugging Methods and Using Case Structure
- How to Examine Data Values During Execution
- Editing a Method that is Executing
- Congratulations
-
- Chapter 3. The Grand Tour: Application Builder
-
- Chapter 3-1
-
- Your First Application
- Overview of Application Builder
- Adding a Menu
-
- Chapter 3-2
-
- Adding a Window
-
- Chapter 3-3
-
- Creating Methods during Runtime
-
- Chapter 3-4
-
- A Persistent Database and Local Methods
-
- Chapter 3-5
-
- Adding a Scrolling List to a Window
-
- Chapter 3-6
-
- Your First Prograph Challenge
- Challenge #1
- Challenge #2
- Challenge #3
- Challenge #4
-
- Chapter 3-7
-
- Challenge #5
- The Journey’s End
-
- Chapter 4. Conceptual Foundations
-
- Chapter 4-1
-
- Visual Programming
- What Is Visual Programming?
- Is It a Visual Environment?
- Is It a Visual Language?
-
- Chapter 4-2
-
- Diagram-based Systems
- Table-based and Form-based Systems
- Icon-based Systems
- How Visual Is Prograph?
-
- Chapter 4-3
-
- Object-oriented Programming (OOP)
- What Is Object-oriented Programming?
- How Do You Use Objects in Programming?
- What Are Objects?
- How Do Objects Communicate?
-
- Chapter 4-4
-
- Dataflow Programming
- What Makes Dataflow Languages Different?
- What Does a Dataflow Program Look Like?
-
- Chapter 4-5
-
- User-interface Development Systems
- What Is a User-interface Management System?
- What Is an Application-interface Toolkit?
- How Does Prograph Face the Interface?
- References
-
- Part 2. Tutorials
-
- Tutorials Introduction
-
- What Is Covered in the Tutorials?
- How Is Material Covered in the Tutorials?
-
- Chapter 5. The Editor/Interpreter Environment
-
- Chapter 5-1
-
- Online Help
- Balloon Help
- Message Preferences
- Memory Status
- Online Information
-
- Chapter 5-2
-
- User-supplied Help and Information
- Macintosh Online Information
-
- Chapter 5-3
-
- Breakpoints and the Stack Window
-
- Chapter 5-4
-
- Step/Show, Trace, Debug, and Abort
- Editor/Interpreter Challenge
- Check Your Progress
-
- Chapter 6. Language Basics: Classes
-
- Chapter 6-1
-
- Classes and Instance Attributes
- Classes and Class Attributes
- Creating a Class-based Simulation
-
- Chapter 6-3
-
- Subclasses, Inheritance, and Attribute Overshadowing
- Method Inheritance and Overshadowing
-
- Chapter 6-4
-
- Method Super Operations
- Initialization, Get, and Set Methods
- Overshadowing Instance Creation
-
- Chapter 6-5
-
- Overshadowing with Get and Set Methods
- Challenge: Abstract Classes
- Abstract-class Challenge
- Check Your Progress
-
- Chapter 7. Language Basics: Methods
-
- Chapter 7-1
-
- Method Cases for Conditional Execution
- Local Methods for Design Organization
-
- Chapter 7-2
-
- Local Methods for Conditional Execution
- List Multiplexes
- Loop Multiplexes
-
- Chapter 7-3
-
- List and Loop Annotations Together: Mixed Multiplexes
- Finish and Terminate Controls
- The Fail Control
- Check Your Progress
-
- Chapter 8. Application Builder Basics
-
- Chapter 8-1
-
- Why the Toolkit Approach?
- Understanding Application Builder by Programming Without It
-
- Chapter 8-2
-
- Application Builder: Life in the Fast and Easy Lane
- Prograph System Classes and Application Builder Editors
-
- Chapter 8-3
-
- The System Class
- The Application Class and Its Instances
- Of Menus, Windows, and Their Items
-
- Chapter 8-4
-
- Prograph Development Styles
- Prograph Structured Development
- Prograph Evolutionary Development
- Check Your Progress
-
- Chapter 9. Compiling Your Program
-
- (This information will be provided to you upon purchase of the Compiler from
- Pictorius Incorporated. For more information, see Chapter 9, or the "Classic Release Notes" document)
-
-
- Index
- including Guide to using tags with Find
-